What’s on the Table?
A little strategy. A little luck. A few questionable decisions. The best game nights have a bit of everything.
Our interests run from quick social games to the kind of strategy games where everyone gets very quiet because someone just made a move they can’t take back. What actually hits the table depends on who’s playing, how much time we have, and what sounds fun that week.
Big Plans & Clever Engines
When we’re in the mood to think a few turns ahead, games like Dune: Imperium, Galactic Cruise, Wyrmspan, and Planet Unknown are the sorts of experiences we gravitate toward. Build something, make a plan, and watch another player complicate it.
Deduction, Deals & Betrayal
Sometimes the fun is figuring out what everyone else is doing. Scotland Yard, Nuns on the Run, Medici, and Paris Connection bring hidden movement, auctions, shared incentives, or just enough negotiation to make you reconsider your friendships. In a good way. Usually.
A Lighter Kind of Trouble
Not every game needs an afternoon. Incan Gold, New York Slice, and other accessible picks are great when we want quick decisions, loud reactions, and a chance for somebody to push their luck one time too many.
Player Count Matters
Six players around one table is a different problem from two tables of three. We choose games with the actual group in mind instead of forcing a favorite to fit. That can mean one longer experience, a couple of shorter games, or a split-table afternoon.
What’s Next?
The names above are examples, not a fixed schedule or a complete collection. We rotate games, try new ones, revisit favorites, and decide the lineup in advance. Check Events for how our game days usually work.
Read the rules. Make your move. Blame the dice.
